Description
The third 3D game my team made is a First Person Shooter that features two game modes. One where you run through corridors away from a laser wall. In the other, you kill all enemies in an arena to progress. In both modes the goal is to complete the levels in the shortest time.
My Contributions
- Our own physics engine with AABBs, gravity, tags and step heights
- Partial level reloading, keeping static objects loaded
- General performance optimizations throughout our entire engine over the entire project
- Created scripted doors that open when a condition has been met
Project Details
- Made in 10 weeks (50% time)
- Our own custom engine, Suncup Engine, using DirectX 11
- Written in C++. Scripting in Lua
- Levels made in Unity
Team: Necrobyte
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Programmers
- Albin Nilsson
- Axel Szelag
- Hampus Siversson
- Jacob Reimer
- Sebastian Szymanski
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Level Designers
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Game Artists
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Technical Artists
- John Behrens
- Nils Svenningsen